Textures
A texture requires: a Key
(identifier), and the actual
texture PNG data, which can be passed using the Writable
API,
e.g.
Texture texture = Texture.texture()
.key(Key.key("namespace", "my_texture.png"))
.data(Writable.file(new File("exampleTexture.png")))
.build();
A texture is also meta-datable, this means you can add some specific metadata sections to it, e.g. animating a texture
Texture texture = Texture.texture()
.key(Key.key("namespace", "my_texture.png"))
.data(Writable.file(new File("exampleTexture.png")))
.meta(
Metadata.builder()
.add(AnimationMeta.builder().height(16).build())
.build()
)
.build();
Then you can add the texture using ResourcePack#texture(Texture)